Netball Statistics

Grassroots netball statistics that a coach can actually capture mid-game. Built into the G&W club platform, and now being opened up to other clubs.

PROJECT ID
PROJECT_008
STATUS
IN USE
CATEGORY
Grassroots Sport / Software / Coaching
START
—
LAST UPDATED
18.09.26
  • Netball
  • Coaching
  • Statistics
  • Grassroots Sport
  • UX
  • Mobile
Retro illustration: a coach watching a laptop at the side of a court, one screen half court diagram and half charts, while a shooter lines up behind her and a defender reaches

Grassroots netball runs on memory.

You come off court fairly certain that something went wrong in the third quarter. The centre passes stopped working, or the ball kept dying in the same corner, or one of your players quietly had the best game of her season and nobody wrote it down.

By Tuesday, everyone remembers it slightly differently.

Elite sport solved this a long time ago with analysts, cameras and software. Grassroots sport has a coach, a scorer, a parent holding a clipboard in the rain and roughly no spare attention at all.

So the question I keep turning over is not "can netball be measured". Obviously it can.

The question is much more awkward than that.

Can a grassroots club get genuinely useful statistics without somebody having to stop watching the game to collect them?

01  

Why This Matters More Than It Sounds

Statistics in junior sport have a bad reputation, and some of that reputation is deserved.

Used badly, numbers become a stick. They turn a twelve-year-old into a shooting percentage, they reward the players who already get the ball, and they hand parents a spreadsheet to argue with you about on a Sunday morning.

Used well, they do something much more interesting. They show a quiet player that she made more interceptions than anyone on court. They show a coach that the problem is not the shooters, it is that the ball never arrives in the circle in a usable position. They turn "I think we're improving" into something you can actually see across a season.

The difference is entirely in what gets measured and how it gets presented.

02  

The Constraint That Decides Everything

Every design decision on this comes back to one constraint.

Whoever is capturing the data is also doing something else.

They are coaching, or scoring, or managing a bench, or shouting encouragement, or dealing with a child who has just realised her shoelace is undone at the worst possible moment. They have one hand, poor light, occasionally rain, and about two seconds of attention per event.

That rules out most of what a normal sports app would do. No dropdowns. No modal dialogues. No "select player, select action, select outcome, confirm". No typing.

What is left is a very short list of enormous, unambiguous, thumb-sized taps, and a ruthless attitude to how much is worth capturing at all.

If a statistic cannot survive that, it does not go in.

03  

What's Actually Worth Counting

The temptation is to record everything. Every pass, every position, every touch.

That is how you end up with a system nobody uses after week three.

The more useful exercise is working backwards from the questions a coach actually asks at a quarter break:

Who is getting the ball, and who is not? Where are we losing it? Are the shots we are taking the shots we want to be taking? Is the centre pass working? Did that positional change do anything?

You can answer most of that with a surprisingly small number of tracked events. And a small number of events is the only kind anybody will ever manage to record while also coaching.

04  

Coach-Friendly, Not Analyst-Friendly

The second half of the problem is presentation.

A table of numbers is not insight. It is homework.

What a coach needs at a quarter break is one screen, three things, and no interpretation required. What a coach needs on a Tuesday evening is a sense of direction across the season. What a player needs is her own progress, framed as something she is building rather than something she is being marked on.

Those are three different views of the same data, and none of them is a spreadsheet.

05  

It Got Built

That was written before any of it existed. It exists now.

Match Stats is built into the Grappenhall & Widnes club platform, which is where it gets used, argued with and cut back. Everything below is working today rather than planned:

On match day. A live game sheet with quarter-by-quarter scoring and a match timer. A position grid for who played where in each quarter, including players borrowed from another team. Interceptions and touches, centre passes, a shot chart you tap on the court, umpire calls and errors, and captain and player of the match.

The bit I am most pleased with. A share link. You cannot coach a match and record every interception, so the game sheet can be handed to a parent standing pitch-side on their own phone, with no login and no account. It expires by itself after six hours and can be revoked sooner. What it will not let them do is pick the captain, write the coach's comments or mark the game complete, because those are the coach's judgement.

Afterwards. Marking a game complete publishes the score to the club's results and to every parent's dashboard. Season totals build up per player — games, goals, attempts, shooting percentage, interceptions, touches, rebounds, captaincies — and a match report drafts itself from the game sheet.

Across the club. An analysis centre that joins fixtures and game sheets into one dataset: form, head-to-head, quarter breakdowns, shooting, centre passes, opponent analysis, match and team comparison, and a match prep pack. Reports export to spreadsheet or CSV.

The design constraint held up. The whole thing still works if all you ever touch is the score.

06  CURRENT STATE

Where It Is Now

Built and running at one club, which is exactly the right number to have learned anything from.

The next questions are about what happens to the data once the season ends, and whether the parts that make sense for one club make sense for another. Automatic match graphics, a private player record, end-of-season keepsakes and a tournament mode are all ideas on the workbench rather than features — they are written up honestly as ideas further down this page.

07  

G&W as the Proving Ground

None of this was designed in the abstract.

Grappenhall & Widnes is where it gets tested, because I coach there and I am one of the people who has to use it on a Saturday. That is the only reason it is any good.

Real use answers questions a specification never will. What do coaches actually open? What did I build that nobody has touched since the week it shipped? What is too fiddly with cold hands? What did a parent work out instantly without being shown?

The club is not a customer. It is the workshop floor.

08  

Could This Become Something?

It already has, in the sense that it exists and it works.

Whether it becomes something for other clubs is a different question, and the honest answer is that I am about to find out. Every club I have been near has the same problem and none of them has a budget for the tools that already exist.

So it is now open to other clubs, personalised to their badge and colours rather than handed over as a generic app with someone else's name on it. What that costs, what it includes today and what is still an idea is all set out further down this page.

What I am not going to do is pretend the roadmap is the product.

AVAILABLE NOW

What it does today

Everything in this list is built and running. Nothing here is planned, coming soon or nearly finished.

ON MATCH DAY

  • Live game sheet with quarter-by-quarter scoring and a match timer
  • Position grid for who played where in each quarter
  • Borrowed players from another team, flagged as borrowed
  • Interceptions and touches, tap the player and tap the action
  • Centre passes tracked per position
  • Shot chart — tap where on the court the shot was taken from
  • Umpire calls and errors, for coaching rather than discipline
  • Captain, player of the match and coaches' player of the match

THE SHARE LINK

  • Hand the game sheet to a parent pitch-side on their own phone
  • No login and no account needed
  • Expires on its own after six hours, and can be revoked sooner
  • They cannot mark the game complete or write the coach's comments

AFTERWARDS

  • Marking a game complete publishes the score to the club's results and parents' dashboards
  • Season totals per player: games, goals, attempts, shooting percentage, interceptions, touches, rebounds, captaincies
  • Team and season statistics tables
  • A match report drafted from the game sheet
  • Games kept as upcoming, completed or archived

ACROSS THE CLUB

  • Analysis centre joining fixtures and game sheets into one dataset
  • Form, head-to-head, quarter breakdowns, shooting and centre-pass analysis
  • Opponent analysis, match comparison and team comparison
  • A match prep pack for the week before a game
  • Reports exported to spreadsheet or CSV

Yours, not mine.

Your club. Your badge. Your colours.

Match Stats is personalised around the identity of your club rather than giving everyone the same generic interface. Club name, badge, colours, your teams and the words your club actually uses.

That is part of the normal setup, not a premium extra. The point is that it feels like part of your club, not like something you have subscribed to.

COLOURWAY 01
YCYOUR CLUBU14
Q3–GAME SHEET
COLOURWAY 02
YCYOUR CLUBU14
Q3–GAME SHEET
COLOURWAY 03
YCYOUR CLUBU14
Q3–GAME SHEET

Illustrative only — neutral colourways, not real clubs or real match data.

Club, team, match, player

Underneath, the shape is simple: a club has teams, a team plays matches, a match is made of what its players did.

Record it once on match day and it works its way up — a player's season, a team's form, the club's picture of how the year is going. The alternative is what most clubs have now, which is the same information typed into four different places and agreed on in none of them.

  1. CLUB
  2. TEAM
  3. MATCH
  4. PLAYER

What it costs

Simple, and priced for grassroots clubs rather than for a procurement department.

Club

£25–£50 per month

For clubs that want Match Stats for their teams.

  • Multiple teams and multiple coaches
  • Player database
  • Match, team and player season statistics
  • The pitch-side share link
  • Results published to your club's results and parents
  • Your badge, colours and teams as standard

Where you land in that range depends on the size of the club, how many teams and what you need. Tell me about your club and I'll work out the simplest setup for you.

Get Match Stats

Club Pro

£75–£125 per month

For larger clubs that want Match Stats to become part of a wider club-wide setup.

  • Everything in Club, across unlimited teams
  • Club-wide analysis centre: form, head-to-head, quarters, shooting, centre passes
  • Opponent analysis, match and team comparison, match prep packs
  • Spreadsheet and CSV exports
  • Coach, admin and committee roles
  • Club-level dashboards and administration

Club Pro is about capability and scale rather than paying more to change the colours. It is also the natural home for the things currently on the workbench, once they genuinely exist.

Get Match Stats

Custom features, integrations or unusual club requirements can be discussed separately. Prices are a range rather than a fixed figure because clubs are not all the same size, and I would rather work it out with you than invent a tier.

ON THE WORKBENCH

Match Stats is only the beginning

What started as a way of recording what happens during a match has made me think about the bigger problem. Grassroots clubs run on a patchwork of tools for teams, matches, attendance, results, statistics, communication and everything else a season throws at them.

What if more of that lived together?

Everything below is an idea, an experiment or something being explored. None of it is built, none of it is included in the prices above, and none of it is something you can buy today. Prices attached to these are what I am thinking about, not what I am charging.

Match Graphics

IDEA

The data is already there the moment a game sheet is marked complete. Final scores, starting sevens, player of the match, fixtures, results and milestones could generate club-branded graphics for social media and the club website.

Enter the result once. Use it everywhere.

Player+

IDEA

An optional private player experience — season cards, career statistics, personal bests, development over time, past seasons and a downloadable report.

For junior players the account belongs to the parent or guardian, profiles stay private by default, and there are no public rankings. Safeguarding and consent come before engagement, and that is a design rule rather than a setting.

Thinking about £2.99 a month or £19.99 a year

Season Books

IDEA

The season already gets recorded. At the end of it, that could become something worth keeping: matches, statistics, achievements, milestones, the team photograph, the coach's comments.

The data collected during the season becomes something worth keeping at the end of it.

Thinking about £9.99 digital, £19.99–£29.99 printed

Tournament Mode

IDEA

A tournament organiser's version: team registration, courts, fixtures, live scores, results, tables, QR-code match entry and a public tournament page people can follow from the sideline.

Thinking about £49–£199 per event, depending on size

Sponsor Tools

IDEA

Somewhere tasteful for a club's sponsors to appear — match graphics, fixture graphics, match reports, team pages and season summaries.

Giving clubs new ways to offer value to the businesses that support them.

The Netball Passport

IDEA

The most ambitious one, and the one I am least sure about. A player's development history does not have to disappear every time they move between teams or clubs — seasons, positions, attendance, achievements, kept as a private record that follows the player.

Portability between clubs would need consent, privacy, safeguarding and data ownership worked out properly first. That is the hard part, and it is the reason this is an idea rather than a feature.

What if it was part of the whole club?

Match Stats does not have to be another app your members have to find.

I can also build it into a complete club website, so that teams, fixtures, results, news, registrations, player pathways, sponsors and match statistics all sit under the club's own identity instead of being scattered across four services.

One club. One website. One place for everything.

  • Website
  • Teams
  • Fixtures & Results
  • Match Stats
  • News
  • Registrations
  • Player Pathways
  • Sponsors

Scope varies far too much for a price on a page, so these are worked out one at a time.

Talk to me about a club website

FOR CLUBS

Want this for your club?

Tell me about your club and I will work out the right setup. No payment at this stage, and no account to create.

Get Match Stats

From the Notebook

Field Notes documenting the ideas, decisions and lessons behind this work.


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